Skills (Traveller)

Admin - Management of any business or government.

Animals - Ability to control wild or domesticated animals.

Archery - Effectiveness in bows, crossbows, or similar weapons.

Athletics - Ability to effectively utilize your body. Bioengineering - Using living things in order to fuel technology with magical effects. Bloodfusion - Infusing blood with herbs to create potions with magical effects. Mechanicals - Ability to use weapons with mechanical functionality.
 * Dexterity - Climbing, Juggling, Throwing, Ect.
 * Endurance - Long-Distance Running, Hiking, Ect.
 * Strength - Feats of Strength, Weight-Lifting, Ect.
 * One specialization for each coloration.
 * One specialization for each coloration.

Bludgeoning - Using objects like warhammers, maces, and other blunt objects.

Broker - Buying, selling, and exchange of goods legal or otherwise.

Carouse - Attempting to appeal to those in higher social standings.

Dancing - Moving one’s body accompanied to music, altering chance and probability.

Deception - Successfully deceiving those around you for your advantage.

Diplomat - Finesse in dealing with political situations effectively.

Electronics - Skill in operating and maintaining computers and other devices.
 * Comms - The use of radio communications, including jamming signals.
 * Computers - Using and controlling computer systems and similar electronics.
 * Sensors - Use and interpretation of data from electronic sensor devices.

Explosives - Making use of explosive devices, including arming and disarming.

Fleshcrafting - Using flesh to create various other useful materials. Gambler - Attempting to best the odds at any game of chance.
 * One specialization for each coloration.

Harmonization - Conversation of anima into a variety of diverse effects through music. History - Knowledge in the history of Harmon’ara, its landmasses, and its people.
 * One specialization for each coloration.

Investigate - Ability to draw conclusions or assumptions based on evidence provided.

Leadership - The act of guiding a group of people or organization.

Medic - Healing other living things using medical kits and potions.

Organic - Skill in using weapons crafted organically.

Navigation - Your ability to quickly find your way around the terrain of each continent.

Persuasion - Being able to convince others into agreement with what you say.

Piercing - Using objects like daggers, rapiers, and other pointed objects.

Recon - Exploring any given area in order to obtain strategic information.

Religion - Comprehension of the various deities, their customs, and worshippers.

Repair - Ability to maintain and repair most equipment, but cannot build them.

Seafarer - Experience on the open seas, including sailing, navigation, and fishing.

Slashing - Using objects like swords, axes, and other sharp objects.

Steward - Cartaking involving individuals, events, or groups of people.

Stealth - Remaining undetected by others through cautious behavior.

Streetwise - Attempt to appeal to those in lower social standings.

Survival - Keeping yourself alive in the face of environmental or physical challenges.

Tactics - Specifically planning out a successful plan of action in combat.